Junior game development
Contributed to interactive game projects, connecting creative ideas with implementation. During my time at the Level-Up workshop in Marburg, we worked on a dungeon crawler with pixel art aesthetics designed to teach players the basics of data science. My tasks included designing parts of the user interface and exploring new tools to integrate into our workflow. We also developed a concept for a card-duelling game as part of the Marburg 500 anniversary celebrations. Players would collect cards by visiting locations around Marburg, with each card representing a historical site, figure, or invention connected to the city. Brainstorming new ideas was a big part of this position. Whenever an idea was adopted, a way to implement it would be the next goal.
GamificationGodotGame developmentScrum